What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic game of strategy: Chess.
Episode 9: Chess
Tags: Episodes, Tactical Combat
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It is neat to ponder the details about chess. I don’t often think much about that game any more, but it really does have an elegant experience to it that is hard to replicate. Onitama comes to mind. Similar in nature, but all your pieces can move only using one of the cards you have in front of you, and then you must forfeit that card to your opponent for one of their future turns. I quite like that decision space around having to give your opponent the card if you use it.
Great podcast, can’t wait to listen to more.