What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic game of strategy: Chess.
Episode 9: Chess
Tags: Episodes, Tactical Combat
1 thought on “Episode 9: Chess”
Comments are closed.
Related Post
Episode 100: Top 10 TakeawaysEpisode 100: Top 10 Takeaways
Ananda, Charlie, and Trevor each give their top 10 takeaways in this very special 100th episode.
Episode 69: Real-Time GamesEpisode 69: Real-Time Games
What determines how complex a real-time game can be? How long should a real-time game take? Ananda, Charlie, and Trevor discuss real-time games.
Episode 45: Roll and Write GamesEpisode 45: Roll and Write Games
What are the strengths and weaknesses of roll-and-writes for designers and publishers? How do you ensure dice rolls are exciting? Ananda, Charlie, and Trevor discuss Roll-and-Write games.

It is neat to ponder the details about chess. I don’t often think much about that game any more, but it really does have an elegant experience to it that is hard to replicate. Onitama comes to mind. Similar in nature, but all your pieces can move only using one of the cards you have in front of you, and then you must forfeit that card to your opponent for one of their future turns. I quite like that decision space around having to give your opponent the card if you use it.
Great podcast, can’t wait to listen to more.