Episode 68: SkyrocketsEpisode 68: Skyrockets

Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.

Episode 67: Magic MazeEpisode 67: Magic Maze

How can you make a player necessary to the team’s success? Are players willing to spend valuable resources to talk to each other? Trevor, Ananda, and Charlie rob a mall

Episode 66: Dutch BlitzEpisode 66: Dutch Blitz

Is it better to compete in one race or many? How do you verify that players are not accidentally cheating? Ananda, Charlie, and Trevor blitz their opponents in Dutch Blitz.

Episode 65: Word Association GamesEpisode 65: Word Association Games

Trevor, Ananda, and Charlie talk about Word Association games.

Episode 64: So CloverEpisode 64: So Clover

What encourages people to share their thought processes? How do you prevent players from getting stuck? Charlie, Trevor, and Ananda link words in So Clover.

Episode 63: Just OneEpisode 63: Just One

Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.

Episode 62: CodenamesEpisode 62: Codenames

How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.

Episode 61: Racing GamesEpisode 61: Racing Games

What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.

Episode 60: Thunder Road: VendettaEpisode 60: Thunder Road: Vendetta

Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.

Episode 59: Robo Rally TransformersEpisode 59: Robo Rally Transformers

How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.