Episode 63: Just OneEpisode 63: Just One

Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.

Episode 62: CodenamesEpisode 62: Codenames

How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.

Episode 61: Racing GamesEpisode 61: Racing Games

What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.

Episode 60: Thunder Road: VendettaEpisode 60: Thunder Road: Vendetta

Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.

Episode 59: Robo Rally TransformersEpisode 59: Robo Rally Transformers

How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.

Episode 58: Heat: Pedal to the MetalEpisode 58: Heat: Pedal to the Metal

Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.

Episode 57: Asymmetric GamesEpisode 57: Asymmetric Games

Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.

Episode 56: The Great ZimbabweEpisode 56: The Great Zimbabwe

How do you make turn order feel important? Why should you limit your players’ ability to adjust their own prices? Ananda, Charlie, and Trevor honor the gods in The Great

Episode 55: Android: NetrunnerEpisode 55: Android: Netrunner

What makes creating a server so satisfying? Should you include both passive and active playstyles? Charlie, Trevor, and Ananda fight the system in Android: Netrunner.

Episode 54: RootEpisode 54: Root

How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor,