Episode 51: HellapagosEpisode 51: Hellapagos

What sorts of resources encourage players to betray their allies? When should you use spherical components? Trevor, Ananda, and Charlie build a raft in Hellapagos.

Episode 50: Cosmic EncounterEpisode 50: Cosmic Encounter

How can you make attacking other players feel less hostile? What advantage do board games have over digital games? Ananda, Charlie, and Trever encounter the cosmos in Cosmic Encounter.

Episode 49: Live at 2D ConEpisode 49: Live at 2D Con

Charlie, Trevor, and Ananda hold a live episode at 2DCon, the same convention where the podcast originated! They discuss lessons board game and video game designers can learn from each

Episode 48: PlateUp!Episode 48: PlateUp!

How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in

Episode 47: Unrailed!Episode 47: Unrailed!

Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!

Episode 46: Ultimate Chicken HorseEpisode 46: Ultimate Chicken Horse

Can players distinguish themselves when all are adding to the same challenge? How do you incentivize players to make a challenge the right difficulty? Charlie, Trevor, and Ananda build an

Episode 45: Roll and Write GamesEpisode 45: Roll and Write Games

What are the strengths and weaknesses of roll-and-writes for designers and publishers? How do you ensure dice rolls are exciting? Ananda, Charlie, and Trevor discuss Roll-and-Write games.

Episode 44: Cartographers HeroesEpisode 44: Cartographers Heroes

What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map