How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
Episode 75: Food Chain Magnate
Tags: Episodes, Programming
Related Post
Episode 40: Space BaseEpisode 40: Space Base
What are some ways to manipulate probability space? How can players benefit from complicated triggered effects during other players’ turns? Trevor, Ananda, and Charlie deploy their thoughts about Space Base.
Episode 18: Blood on the ClocktowerEpisode 18: Blood on the Clocktower
Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join
Episode 3: Galaxy TruckerEpisode 3: Galaxy Trucker
Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember?