How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.
Episode 16: Cooperative Games
Tags: Cooperation, Episodes
Related Post
Episode 1: KingdominoEpisode 1: Kingdomino
How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda,
Episode 35: The Stifling DarkEpisode 35: The Stifling Dark
What does hidden movement look like when the hider is also the seeker? How can light be used as terrain? Trevor, Ananda, and Charlie shine a light on The Stifling
Episode 30: Wing ItEpisode 30: Wing It
Do goals need to be unambiguous? How do card combinations encourage creativity? Ananda, Charlie, and Trevor ad-lib silly solutions to ridiculous problems in Wing It.