
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda, and Charlie analyze Gloomhaven: Jaws of the Lion.
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda, and Charlie analyze Gloomhaven: Jaws of the Lion.