What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.
Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.
When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to
Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn’t know where it is? Charlie, Trevor, and Ananda
How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.
How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears
Broken glasses, angry ghosts, and dwarven journalists. Charlie, Trevor, and Ananda seek justice.
Loss, baby dragons, and giant pecs. Charlie, Trevor, and Ananda flee their doom.
What is a player’s role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.
Bounty hunters, magic rituals, and burning roots. Ananda, Charlie, and Trevor traverse the wilds.