How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
Episode 75: Food Chain Magnate
Tags: Episodes, Programming
Related Post
Episode 22: Clank!Episode 22: Clank!
What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss
Episode 44: Cartographers HeroesEpisode 44: Cartographers Heroes
What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map
Episode 120: SpooktacularEpisode 120: Spooktacular
When should all actions be mandatory? How can turn structure foreshadow interactions? Ananda, Charlie, and Trevor get out the popcorn in Spooktacular.
