How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon a Time.
Episode 29: Once Upon a Time
Tags: Episodes, Storytelling
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Episode 108: Auction GamesEpisode 108: Auction Games
How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games.
Episode 93: DreadEpisode 93: Dread
How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears
Episode 97: BusEpisode 97: Bus
Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.
