Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join Ananda, Charlie, and Trevor for Blood on the Clocktower.
Episode 18: Blood on the Clocktower
Tags: Episodes, Social Deduction
Related Post
Episode 23: PaperbackEpisode 23: Paperback
Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback.
Episode 27: Factory FunnerEpisode 27: Factory Funner
Do hex-based tile placement games actually need hexagonal tiles? Should players be penalized for recognizing patterns the fastest? How do you make players care about other players’ boards? Ananda, Charlie,
Episode 17: One Night Ultimate WerewolfEpisode 17: One Night Ultimate Werewolf
Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about