How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a player makes the wrong guess? Charlie, Trevor, and Ananda discuss Turing Machine, the Punch-Card Computer.
Episode 7: Turing Machine
Tags: Episodes, Logical Induction
Related Post
Episode 31: In This WorldEpisode 31: In This World
Can games be creative tools? Do games always need a winner? Trevor, Ananda, and Charlie craft realities that never were in “In This World”.
Episode 5: ZendoEpisode 5: Zendo
What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo,
Episode 44: Cartographers HeroesEpisode 44: Cartographers Heroes
What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map